Detonator Concept
Source: Cannonman

1. Basic Information


Bullets Per Cycle: 1-25
Main Bullet Strength: 600% BTE
Bullet Speed: 50% BTE
Shrapnel Speed: 75% BTE

Recoil Per Cycle: 1500% BTE
Reload Per Cycle: 25% BTE

Shrapnel damage varies, more on that later.

Upgrade path
Basic → Machine Gun → Destroyer → Detonator
DestroyerUpgradeBoxes

2. Tank Details


The Detonator is a destroyer class with a special ability. The bullet shares all stats with destroyer as mentioned earlier except for one characteristic: When the main bullet takes damage, it will spit smaller bullets off of it totalling 50% of the damage taken to itself while the main bullet shrinks in size depending on how much damage it took.
The shrapnel function operates like this:

The base bullet does 600% BTE, which is equal to a Destroyer's. Let's say the bullet took an impact where 150% of it's health was diminished i.e. from killing a player. A bunch of pieces of shrapnel will be ejected totalling 75% of the damage taken to the main bullet, or just under one basic tank bullet. A detonator bullet can produce a maximum of 24 pieces of shrapnel before it dies so this impact would result in 6 pieces of shrapnel being released, doing 12.5% basic tank damage each, whereas the bullet would shrink in size by 25%. The shrapnel damage might get buffed if 12.5% basic damage ends up being insufficient.

Depending on impact shrapnel can behave in multiple ways; a direct center impact produces an evenly spread could of shrapnel around the bullet as it flies away from the impact point; a slightly off center hit results in the shrapnel being ejected more to that side.



3. Builds


0/0/0/6/7/6/7/7
DetonatorBuild1
0/0/0/7/7/7/5/7
DetonatorBuild2
Standard Balanced Glass Builds. Good for anything except taking a few hits.